Tell someone "walk 3 blocks east then 2 blocks north" and you have just given them a vector: how far and in which direction to move. Video games, sat-navs and physics all run on vectors. We write one as two numbers — the first is movement right, the second is movement up (negatives mean left or down).
Reading a vector
Read the top number as an across move and the bottom number as an up move. A negative flips the direction of that part.
Adding and subtracting
To add vectors, add the first numbers together and the second numbers together — it is exactly like doing one move and then the other, so the totals stack up. Subtract in the same part-by-part way.
Multiplying by a number (a scalar)
Multiply both parts by the number. This stretches the vector without turning it — like taking the same step twice or three times over. A negative scalar reverses the direction.
| Operation | Rule | Example |
|---|---|---|
| Add | Add each part | (3, 2) + (1, 4) = (4, 6) |
| Subtract | Subtract each part | (5, 3) − (2, 1) = (3, 2) |
| Multiply by scalar | Multiply both parts | (2, 4) × 3 = (6, 12) |
| Negative | Flip both signs | −(3, 5) = (−3, −5) |
In a nutshell: a vector is (right, up); add or subtract part-by-part; multiply both parts by a scalar to stretch it; and the negative points the opposite way.