The Coordinate Plane & Functions

🔢 Maths Years 7–11 Foundation

Plot and read points on the grid, and understand relations, functions and their graphs.

Open this lesson, with practice and a printable worksheet →

This chapter brings algebra and shapes together on a grid. Every map, screen and video game uses coordinates to pinpoint a spot — you'll learn to do the same, then meet functions — rules that turn an input into an output — and see what their graphs look like.

Why this matters: coordinates and functions are the language behind graphs, and graphs are how the real world shows patterns — a phone bill against minutes used, distance against time, cost against quantity. Once you can read a grid and picture a rule as a line or curve, whole topics from straight-line graphs to quadratics fall into place.

1 · The coordinate plane

Two number lines crossing at right angles make a grid. The horizontal one is the x-axis, the vertical one is the y-axis, and they meet at the origin, (0, 0).

A point's position is written as (x, y) — always across first, then up.

(3, 2) means 3 right and 2 up from the origin. Remember the order with "along the corridor, then up the stairs" — you walk the corridor before you climb.
x y 1st2nd 3rd4th (3, 2)
The point (3, 2): 3 right, then 2 up from the origin

The axes split the grid into four quadrants. Anticlockwise from the top-right: 1st (+, +), 2nd (−, +), 3rd (−, −), 4th (+, −).

Common mistake: don't swap the numbers. (3, 2) and (2, 3) are different points — x always comes first.

2 · Relations, lines and functions

A relation simply links inputs to outputs. A function is a special relation where each input gives exactly one output — like a vending machine: press one button and exactly one snack drops out, never two.

We write functions as f(x) ("f of x"). To find f(3), substitute 3 wherever you see x.

f(x) = 2x + 1. Then f(3) = 2×3 + 1 = 7.
3 × 2 then + 1 7 →→ input output
A function machine: put 3 in, the rule 2x+1 gives 7 out.

3 · Slope (gradient)

The slope — called the gradient in the UK — measures how steep a line is: how far it rises for each step across.

slope = (change in y) ÷ (change in x) = rise ÷ run
run 2 rise 6
Slope = rise ÷ run = 6 ÷ 2 = 3.
Through (0, 1) and (2, 7): rise = 7 − 1 = 6, run = 2 − 0 = 2, slope = 6 ÷ 2 = 3. (More practice in the Straight-Line Graphs chapter.)

4 · Linear functions

A linear function has the form y = mx + c, and its graph is always a straight line (m is the slope, c is where it crosses the y-axis).

5 · Simultaneous linear equations, on a graph

Two straight lines usually cross at one point. That crossing point is the solution to both equations at once — the (x, y) that fits each one. (We solve these with algebra in the Simultaneous Equations chapter.)

6 · Nonlinear functions

Not every function is a straight line. A nonlinear function graphs as a curve. The most common is the quadratic y = x², whose graph is a U-shaped parabola.

Here is a quick guide to the shapes you'll meet, sorted by the highest power of x:

FunctionHighest power of xGraph shape
y = 50flat horizontal line
y = 2x + 31straight sloping line
y = x²2U-shaped curve (parabola)
y = kx (proportion)1straight line through the origin
Quick test: if the highest power of x is 1 (like 2x + 3) the graph is a straight line; if x is squared or higher (like x²), it's a curve.
y = 2x+3 y = x²
Highest power 1 → straight line; power 2 → curved parabola.

7 · Shapes on the coordinate plane

You can plot the corners (vertices) of a polygon as coordinates, then read off side lengths by counting squares — or use Pythagoras for slanted sides.

8 · Transformations

Shapes can be moved around the grid — slid (translation), flipped (reflection), turned (rotation) or resized (enlargement). These are covered in full in the Transformations chapter.

9 · Proportional relationships & graphs

When two quantities are in direct proportion (y = kx), their graph is a straight line through the origin — double the input, double the output.

"3 apples cost 90p", graphed as apples vs cost, is a straight line starting at (0, 0): 0 apples cost nothing, so the line has to begin at the origin.
apples cost (0,0)
Direct proportion (y = kx) always passes through the origin.
In a nutshell: points are (x across-first, y up); a function turns each input into exactly one output, written f(x); straight-line graphs are linear, curves are nonlinear, and direct-proportion graphs pass through the origin.
Get the printable worksheet →
← Quadratics → Rearranging Formulae
← Sasta Basta home All subjects