Ask yourself a simple question: why does your nearest village have a corner shop but not a hospital, while the nearest city has both? The answer is not luck. It is a set of tidy geographical rules about how many people a service needs to survive, and how far people will travel to reach it. Learn those rules and you can predict what services almost any settlement will have.
The settlement hierarchy
A hierarchy is a ranking. We can rank settlements by population and by the number of services they provide. As you move up the hierarchy there are fewer settlements but each is larger and offers more and rarer services.
- Hamlet — a tiny cluster of houses, perhaps a farm or two; often no services at all.
- Village — low-order services such as a shop, primary school, pub or place of worship.
- Town — a range of shops, a secondary school, banks, a market and a health centre.
- City — high-order services: hospitals, universities, large shopping centres, cathedrals or major mosques.
- Conurbation — several towns and cities that have merged into one huge built-up area.
Low-order and high-order services
Services are sorted by how often people use them and how far they will travel for them.
| Type | Examples | Bought | Travel |
|---|---|---|---|
| Low-order (convenience) | Newsagent, bakery, post office | Often, daily | Short distance |
| High-order (comparison) | Hospital, university, furniture shop | Rarely | Long distance |
Range, threshold and sphere of influence
Three linked ideas explain the whole pattern:
- Range — the maximum distance people are willing to travel to use a service. A daily loaf has a small range; a specialist hospital has a large range.
- Threshold — the minimum number of people (customers) needed for a service to open and stay in business. A corner shop has a low threshold; a department store needs a very high one.
- Sphere of influence — the whole area served by a settlement or service — the area from which it draws its customers. High-order services have large, overlapping spheres of influence.
High-order services need a high threshold, so they can only survive in large settlements that have enough people within a large range. This is exactly why cities, not villages, get hospitals and universities.